It’s universal: works with Auto-Rig Pro, Rigify, custom rigs… Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation. The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community! ![]() ![]() ![]() Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx export, with presets for Unity and Unreal Engine.
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